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	<title>Comments for ArmAScript Examples</title>
	<atom:link href="http://www.kylania.com/ex/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.kylania.com/ex</link>
	<description>ArmA2/OA Scripts and Demos by kylania</description>
	<lastBuildDate>Sat, 05 Mar 2011 00:20:12 +0000</lastBuildDate>
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		<title>Comment on Instant HALO by mia389</title>
		<link>http://www.kylania.com/ex/?p=94#comment-1299</link>
		<dc:creator>mia389</dc:creator>
		<pubDate>Sat, 05 Mar 2011 00:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.kylania.com/ex/?p=94#comment-1299</guid>
		<description><![CDATA[Here is one for ACE Halo

0 = [this] execVM &quot;halo.sqf&quot;; 

if (_this select 0==player) then {
waitUntil {alive player};
_unit = player;
_unit addweapon &quot;ACE_ParachutePack&quot;;
_unit setPos [(position _unit select 0), (position _unit select 1), 3000];
_unit execVM &quot;x\ace\addons\sys_eject\jumpout_cord.sqf&quot;; 
};]]></description>
		<content:encoded><![CDATA[<p>Here is one for ACE Halo</p>
<p>0 = [this] execVM &#8220;halo.sqf&#8221;; </p>
<p>if (_this select 0==player) then {<br />
waitUntil {alive player};<br />
_unit = player;<br />
_unit addweapon &#8220;ACE_ParachutePack&#8221;;<br />
_unit setPos [(position _unit select 0), (position _unit select 1), 3000];<br />
_unit execVM &#8220;x\ace\addons\sys_eject\jumpout_cord.sqf&#8221;;<br />
};</p>
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	</item>
	<item>
		<title>Comment on Hostage Capture Script (addAction) by doc</title>
		<link>http://www.kylania.com/ex/?p=11#comment-1089</link>
		<dc:creator>doc</dc:creator>
		<pubDate>Sun, 20 Feb 2011 08:11:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.kylania.com/ex/?p=11#comment-1089</guid>
		<description><![CDATA[The scripts on this site helped me alot. I got 1 problem with this pow script i can&#039;t figure out. If i kill all 4 pow&#039;s before they board rescue1, i get a message say&#039;n pow&#039;s rescued. Is there a way to check if pow&#039;s are dead to fail mission. I try&#039;d !alive instead of alive, but that does not work.]]></description>
		<content:encoded><![CDATA[<p>The scripts on this site helped me alot. I got 1 problem with this pow script i can&#8217;t figure out. If i kill all 4 pow&#8217;s before they board rescue1, i get a message say&#8217;n pow&#8217;s rescued. Is there a way to check if pow&#8217;s are dead to fail mission. I try&#8217;d !alive instead of alive, but that does not work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Script Examples List by Hans</title>
		<link>http://www.kylania.com/ex/?page_id=72#comment-1008</link>
		<dc:creator>Hans</dc:creator>
		<pubDate>Thu, 10 Feb 2011 17:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.kylania.com/ex/?page_id=72#comment-1008</guid>
		<description><![CDATA[Hi, I am trying to make a Sniper War map.
 I have allmost everyting ready, allthough it is difficult to get the blufor /opfor counting working.
 I want a player to become spectator until the game ends from some static ‘bird-perspective’ after 3 respawns. Do you know how to do that?]]></description>
		<content:encoded><![CDATA[<p>Hi, I am trying to make a Sniper War map.<br />
 I have allmost everyting ready, allthough it is difficult to get the blufor /opfor counting working.<br />
 I want a player to become spectator until the game ends from some static ‘bird-perspective’ after 3 respawns. Do you know how to do that?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Spawn a random vehicle with reward hint by kylania</title>
		<link>http://www.kylania.com/ex/?p=9#comment-993</link>
		<dc:creator>kylania</dc:creator>
		<pubDate>Tue, 08 Feb 2011 16:27:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.kylania.com/ex/?p=9#comment-993</guid>
		<description><![CDATA[From a trigger most probably.  That&#039;s the first part of the code listed.  As for how to tell which side, maybe have the script check for none of the other side in the area maybe?]]></description>
		<content:encoded><![CDATA[<p>From a trigger most probably.  That&#8217;s the first part of the code listed.  As for how to tell which side, maybe have the script check for none of the other side in the area maybe?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Spawn a random vehicle with reward hint by badger</title>
		<link>http://www.kylania.com/ex/?p=9#comment-898</link>
		<dc:creator>badger</dc:creator>
		<pubDate>Thu, 03 Feb 2011 13:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.kylania.com/ex/?p=9#comment-898</guid>
		<description><![CDATA[Cool, just one question:

Where do you get winning side from? :)]]></description>
		<content:encoded><![CDATA[<p>Cool, just one question:</p>
<p>Where do you get winning side from? <img src='http://www.kylania.com/ex/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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