R.Flagg on the BIS forums wanted to know how to give players a visual cue that they were leaving a zone restricted area. The ZORA module is used to limit the area a player can leave by spawning groups to hunt them should they leave a trigger area. Here’s a method (including a demo mission) of reminding the player they are about to enter a no-go zone.

This script uses code adapted from MH6 to create a ring of No Entry signs around a Zora trigger zone at 15m intervals. Main drawback is that since I suck at math the trigger has to be a circle. Perhaps some math wiz would be able to make this work with other shapes.
Run it from init.sqf as:
Code:
nul = [BIS_Zora_0] execVM "zoraSigns.sqf";
Code:
_zoraZone = _this select 0; _zoraPos = getPos _zoraZone; _sizeZone = triggerArea _zoraZone; _angle = _sizeZone select 2; _radius = _sizeZone select 0; // needs to be a circle with equal a and b _distanceBetweenPosts = 15; // meters _count = round((2 * 3.14592653589793 * _radius) / _distanceBetweenPosts); _step = 360/_count; for "_x" from 0 to _count do { _a = (_zoraPos select 0)+(sin(_angle)*_radius); _b = (_zoraPos select 1)+(cos(_angle)*_radius); _pos = [_a,_b,_zoraPos select 2]; _angle = _angle + _step; _post = "Sign_1L_Noentry_EP1" createVehicle _pos; _post setPos _pos; _relDir = [_post, _zoraZone] call BIS_fnc_DirTo; _post setDir _relDir - 180; }; _mrkCrossName = format["%1CrossMarker",_zoraZone]; _mrkCross = createMarker[_mrkCrossName,_zoraPos]; _mrkCross setMarkerShape "ELLIPSE"; _mrkCross setMarkerBrush "CROSS"; _mrkCross setMarkerColor "ColorRed"; _mrkCross setMarkerSize [_radius,_radius]; _mrkCross setMarkerAlpha 0.2; _mrkBorderName = format["%1BorderMarker",_zoraZone]; _mrkBorder = createMarker[_mrkBorderName,_zoraPos]; _mrkBorder setMarkerShape "ELLIPSE"; _mrkBorder setMarkerBrush "BORDER"; _mrkBorder setMarkerColor "ColorRed"; _mrkBorder setMarkerSize [_radius,_radius]; _mrkBorder setMarkerAlpha 1;
#1 by Laertes on September 12, 2010 - 3:17 AM
Any chance we can get a demo mission? My attempts at following the instructions simply throwing up errors :p
#2 by kylania on September 12, 2010 - 4:27 AM
Oops! Added a demo mission to the first paragraph. It includes the debug mode for the ZORA module so you can see it at work as well.
#3 by GameAdd1cted on September 12, 2010 - 6:11 AM
Kylania,
Just stumbled across your webpage… amazing!
Please keep up the good work.
Regards,
Game
#4 by Laertes on September 12, 2010 - 10:48 AM
Awesome. It’s nice to find out what this module actually does, after having it in game for the last year and not knowing what the hell to do with it.
#5 by Cytreen on December 29, 2010 - 5:18 PM
Is there a way to reverse it so that if they cross into the zone they will spawn. cause im working on a mission on takistan map and i dont want players going to the the middle of the map.