Here’s a method to spawn, and respawn, into a parachute. There’s a demo mission available.
// Function that creates a parachute over the dropzone marker and moves the player into it. fnc_letsFly = { _para = createVehicle ["Parachute_US_EP1", getMarkerPos "mrk_dropZone", [], 0, "FLY"]; _para setPosATL [getPosATL _para select 0, getPosATL _para select 1, 200]; player moveInDriver _para; }; // This starts the player in the air at gamestart call fnc_letsFly; // This adds the MP event to the player player addMPEventHandler ["MPRespawn",{_this spawn fnc_letsFly;}];