Using BIS_fnc_spawnVehicle

From Xeno:

Place the functions module in the editor.

_vec_array = [markerPos "some_marker", random 360, "A10", west] call BIS_fnc_spawnVehicle;

That’s it. Paramters and return values:

_this select 0: desired position (Array).
_this select 1: desired azimuth (Number).
_this select 2: type of the vehicle (String).
_this select 3: side or existing group (Side or Group).

0: new vehicle (Object).
1: all crew (Array of Objects).
2: vehicle’s group (Group).

The function will add the correct crew members, fill up all crew positions and will spawn aircrafts in the air, aka flying.

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