Script Examples List
- Arma 3 Black Fade-In Intro
- LHD Anywhere via Function
- Mayhem and fire and smoke!
- Eagle Wing Effects
- On Demand Artillery Strike
- Collecting Inventory Items
- HESCO Wall Classnames and Images
- Random Item on Random Unit AddAction
- Disable sidemissions with SecOps Manager (SOM)
- Stop a UAV from attacking on its own
- Trigger something via addAction
- Stop a sign from being knocked over
- Multiple Respawn Points based on Group
- Spawn and Respawn into a Parachute
- Black Text Intro Fade
- Vehicle Cargo Capacity Chart
- Zone Restriction Signposts
- Using BAF IEDs via scripting
- Fire Detection – Undercover Team
- Common Scripting Tasks
- Optional Arguments for SQF
- Instant HALO
- MarketDay – a random suicide bomber script.
- Turning off streetlamps in an area
- Adding Camo to AI faces
- How to collect evidence
- AAN News Scroll Overlay Function
- A-10 CAS Loadout
- Unlimited Fuel
- Tasks Demo (Kill the Girl, not the Goat)
- Tell a group to disembark
- M1A2 Loader Position
- Set Flag/Object Texture
- Remove addAction
- Copy pos to clipboard
- Self Heal
- Operation Arrowhead Backpack Images
- Interrogate Units
- AI using satchel charge
- Direction between two objects
- Group In/Out of Vehicle
- Only Pilots/Crewman can drive
- plannedExtraction.sqf – a helo transport solution
- SOM Module Limits
- Getting AI gunners to shoot
- runRoute.sqf – a traffic script
- BIS_fnc_infoText
- Zoned Spawn Demo
- Units in Buildings
- Undercover Units
- SupplyDrop Example
- AI man second gun in Huey
- Spawn AI and move them to a marker
- AI use vision equipment
- AI spawned waves from random direction
- Spawn something in front of the player
- SOM Transport Demo
- Vehicle Repair Point Script
- AI Shoots a Power Generator
- isServer/isDedicated/isMultiplayer
- Using BIS_fnc_spawnVehicle
- How to use the ULB module
- Guided Missile Call (Trigger/addAction)
- Loadout Examples
- Crazy CH-47 Midair Refueling Demo
- Check if a building is destroyed
- titleText Examples
- Hostage Capture Script (addAction)
- Mass AI Paradrop
- Spawn a random vehicle with reward hint
- Attaching a Marker to a Unit
- Selecting gear from the Briefing Screen
Comments are closed.
#1 by Ben (Benzilla04) on August 20, 2010 - 3:06 PM
nice, is this A2 or OA?
#2 by kylania on August 20, 2010 - 3:07 PM
A little of both. 🙂 I’ll eventually be marking them as CO or OA or both.
#3 by WookieUGAF on August 27, 2010 - 8:29 AM
I’m so glad i stumbled across this site. The script examples alone are a godsend. Great work!
#4 by WookieUGAF on August 27, 2010 - 8:39 AM
Also, i suppose you can call this a request… do you have any idea how to make a weapon purchase script? I suppose something akin to warfare, without all the warfare functions. You kill an enemy/capture/do something and you get points/money in which you can aquire new weapons and equipment. My attempts to dig into the warfare pbo’s and such have come up with nothing. Nothing like it seems to be on the bi forum either, which is a shame.
#5 by kylania on August 28, 2010 - 4:55 PM
I have a demo on the BIS forums similar to this. It’s used to “salvage” dead units for Cash to use for building a base. It’s not entirely Multiplayer ready though, but it’s the basic concept. 🙂
http://forums.bistudio.com/showpost.php?p=1729814&postcount=21
#6 by WookieUGAF on August 29, 2010 - 12:49 PM
Oh wow! Nice. I’ll have a look at that. Thanks for the help!
#7 by Captain Bravo on September 1, 2010 - 11:54 AM
Excellent reference site with very useful info. Keep up the good work!
#8 by BrainCrusH on September 4, 2010 - 5:54 AM
Great examples , glad i’ve found this site , it will greatly help me in my future work with editor !
#9 by Katdog5 on September 17, 2010 - 5:52 PM
Great site, well organized and awesome
#10 by nkenny on October 13, 2010 - 4:47 PM
This is an absolutely AWSOME resource. Useful information presented in a clean and intuitive way.
Keep up the good work.
-k
#11 by SINcere on October 13, 2010 - 7:15 PM
This would be a great script if after you built the actual buildings if you were able to buy units from them (ex. barracks=make new units/heavy factory=make new armor, etc..). If it is possible on this script, I guess I just cant figure it out.
#12 by Mosh on November 7, 2010 - 9:18 AM
Thanks Kylania.
This site, and your knowledge shared on the BI Forums and elsewhere, has been invaluable. I really appreciate it.
#13 by Lucky on November 25, 2010 - 6:13 PM
Amen! So grateful for your generous help!
#14 by Hans on February 10, 2011 - 1:31 PM
Hi, I am trying to make a Sniper War map.
I have allmost everyting ready, allthough it is difficult to get the blufor /opfor counting working.
I want a player to become spectator until the game ends from some static ‘bird-perspective’ after 3 respawns. Do you know how to do that?