This in the init field of a Objects (Signs) -> FOB Revolver will stop it from being knocked over when hit by a vehicle. Thanks to F2k Sel for this one.
this addEventHandler ["HandleDamage",{}];Â
This in the init field of a Objects (Signs) -> FOB Revolver will stop it from being knocked over when hit by a vehicle. Thanks to F2k Sel for this one.
this addEventHandler ["HandleDamage",{}];Â
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