Undercover Units


findNearestEnemy works off the knowsAbout rating, which apparently only works if both units are local, so in a SP mission this would probably work, but in multiplayer I think you’re going to run into a lot of problems.

This seems to work at first blush for Single Player at least:

In your OPFOR group leaders put this:

Code:
{_x disableAI "TARGET"; _x disableAI "AUTOTARGET"; _x setBehaviour "CARELESS"} foreach units group this;

Then in a trigger put this:

Condition:

Code:
(player findNearestEnemy position player) distance player < 30

OnAct:

Code:
op = (player findNearestEnemy position player);{_x enableAI "TARGET"; _x enableAI "AUTOTARGET"; _x setBehaviour "COMBAT"} forEach units group op;

You’ll be able to walk around and be ignored till you get within 30m of a target, at which point their group will give you the whatfor.

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