Unlimited Fuel


From Sickboy:

In air unit initialization field:

Code:
nul = this spawn { while {alive _this} do { _this setFuel 1; sleep 60 } };

Unless you require the handling to be actually checked for amount, then you could do something like this:

Code:
nul = this spawn { waitUntil { if !(alive _this) exitWith {}; if (fuel _this < 0.25) then { _this setFuel 1 }; false } };

Change 0.25 to the level you want it to refill to 100%.
You can add a sleep before ; false to make it less resource intensive (for as far as it could be 😛

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